Advertising, television, film and video, entertainment, game design, architecture, education, and businesses, including law firms and insurance companies, are among the industries that make use of design, illustration, and modeling skills developed by graduates of the animation programs.
Entry-level opportunities such as storyboard artist, character designer, special effects artist, background painter, clean-up artist, animator, modeler, and video post-production artist are at the forefront of a field that is repackaging information in creative new ways. The animation professional is a skilled and specialized visual communicator who combines individual artistic talent with technological expertise to create impressions in a moving-image format.
Students in the Animation Art & Design program all begin with a foundation in drawing, color design, video production, and computer applications. From this foundation, students develop advanced skills in various aspects of computer graphics and animation. Students learn to use the tools of the animation profession, ranging from computer operating systems to three-dimensional modeling and desktop video production. In addition to software applications, equipment also includes scanners, printer, video, audio, and classroom presentation equipment. These tools enhance students’ flexibility and creativity, and enable them to produce an individualized digital portfolio that demonstrates their practical and technical abilities to potential employers.
The Animation Art & Design program helps students attain a foundation in animation art and design. The program also provides a hands-on approach to education that develops students’ strengths in art, computer animation operations, model building, storyboarding, character and object development, and 2-D and 3-D animation.
The Digital Film & Video Program provides an intensive study of digital production focusing on digital film, corporate and commercial video production. New tools for content creation are continually rising on the digital landscape. Today’s content developer must be able to navigate this world with confidence. This program will provide the student with the skills and organizational thinking necessary for a safe, creative, and productive journey. Expanding digital markets have and will continue to present new challenges for the workforce. With this in mind, the Digital Film & Video program will offer the student an ever expanding curriculum to meet the needs of industry, while creating an environment conducive to helping students grow intellectually and creatively to meet the demands of tomorrow’s marketplace.
Students will be prepared for at least entry-level positions depending on their motivation and skill level in a variety of settings including production houses, film sets, film and documentary companies, television stations, advertising agencies, and in corporate video production facilities. This program is best suited for students who are highly motivated self-starters who want to learn about digital video technology.
The Game Art & Design program is designed to concentrate on the artistic side of games, not computer programming, this unique program is the first step toward becoming an artist and designer in the multi-billion dollar game design industry.
Students will strengthen their basic art and design skills, then learn how to design game play and backgrounds, create characters and their environments, and apply knowledge of video and computer games to evaluate game products so as to plan game environments and determine attributes for game characters.
Graduates will have the training and skills necessary to compete for entry-level positions in the game industry, such as game-play tester, 2D conceptual artist, 3D character builder, 3D object modeler, interactivity designer and background artist.
The Visual Effects program trains students in two major areas; motion graphics and digital compositing. These interrelated fields deal with design, layering and movement of digital elements and imagery.
Motion graphics is graphic design for broadcast and film, requiring additional skills in television technology, audio, video, animation and experimental graphics. A motion graphic specialist makes type, colours and images move, to communicate, educate, entertain, or build brand value. Examples of motion graphics work include film credits and television network identifiers, ranging from the CBS “eye” and the NBC peacock to the complex moving visuals that precede news or sports broadcast specials.
Digital compositing uses computer software to assemble various component images into a single integrated believable scene. The components that are digitally “layered” could be live action shots, digital animations or still images; combining them required expertise in color and lighting adjustment, motion tracking and other related skills. Examples of digital compositing range from broadcast post-production to feature film visual effects, where imaginary animated elements are combined seamlessly with real world shots.
As technology and software are constantly evolving, students will be trained in diagnostic and problem solving techniques designed to orient them quickly to unfamiliar software environments and solve common technical problems. Finally, students will learn how to communicate an idea or tell a story effectively, as well as how to work in a collaborative environment.
This program helps to create game programmers. Game Programmers must not only have the artistic talent and abilities, but more importantly be well-versed in the technical aspects of the game, thus capable of comprehending the intent of the artistic creator and the technical needs and challenges in achieving the intended results of the game designers. With that unique understanding, the Game Programmer can customize the programming tools in a computer software application to best meet the needs of an individual game.
An intensely hands-on program that combines an introduction to animation skills with technical programming skills, the Visual & Game Programming program focuses on student ability to create and modify programs/scripts for game levels. Students will be introduced to the principles of programming, which enables them to enter into the world of shading development, graphic dynamics, and pipeline streamlining. They will learn programming tools such as Perl, C++, C-shell, Mel scripting, MaxScript, DirectX & OpenGL. Students in this program will become very familiar with different operating systems while focusing on Unix type platforms.
The program includes all course work in the Professional Recording Arts diploma program with additional academic and project requirements and higher expectations regarding academic achievement. Extra courses include Media Studies and Technology, and Directed Studies. The program requires the completion of a variety of written papers through Directed Studies courses. In addition, students are required to complete a major collaborative project.
Surround sound, interactive CDs and DVDs: Audio has come along way since the early days of vinyl. For individuals interested in professional engineering in the digital age, or just learning how to work with and create sound, the Independent Recording Arts Program at The Art Institute of Vancouver – Burnaby campus is the perfect educational vehicle.
Students train in digital and analogue recording studios using linear and non-linear recording technologies. Curriculum includes topics such as professional session engineering, microphone techniques, outboard equipment, MIDI, signal flow, critical listening and audio/acoustic principles. Instruction includes linear and non-linear digital audio theory, surround sound, system integration and synchronization (e.g., analogue, digital, video, machine control, automation) and advanced recording techniques. Practice and integration are emphasized along with technical expertise, production and project management, and problem-solving and troubleshooting skills.
The Fashion Design and Merchandising program offers the best of both worlds – the ability to transform design ideas into garments and accessories as well as knowledge of the business side of the fashion industry.
In the design segment of the program, students are introduced to basic skills of construction in sewing, tailoring, flat pattern drafting, and draping to provide a solid foundation in the fundamentals of apparel engineering. In the merchandising segment, usage of textiles, colours and design to create visual merchandising campaigns are taught. Business courses are added to teach students how to develop, analyze and implement effective sales strategies.
The faculty nurtures creativity and teaches hands-on skills using traditional tools as well as industrial equipment similar to that found in the fashion design field. The combination of professional marketing skills and technical knowledge help students prepare for successful entry into the industry as junior designers, patter grader, management trainee, visual merchandiser, and assistant merchandise buyer.
Fashion retail and merchandising is a thriving industry worth billions of dollars worldwide. Globalization is creating a demand for fashion marketers and merchandisers with sensitivity to other languages, cultures and tastes. The industry is increasingly requiring that professionals possess a basic understanding of the elements of international business. To operate within the global market, professionals need a skill-set that is flexible and includes training specific to marketing and visual merchandising design basics, quantitative skills, a keen sales orientation, and sense of creativity. The Fashion & Retail Management diploma program at The Art Institute of Vancouver blends individual creativity with a keen sales orientation.
Marketing, visual merchandising, manufacturing, buying and merchandising, retail management, publicity, and fashion publishing: these are just a handful of the entry-level positions that may await graduates. In the first quarter of the program, students are introduced to foundation skills such as colour theory, fashion sketching, costume history, digital imaging and introductory retail skills. In the second and third quarters, they will move on to topics such as concepts and trends in apparel, merchandise management, textiles and fabrics, advertising and marketing, elements of retail operations and technology, manufacturing and retail mathematics. By the fourth and fifth quarters, students are ready to tackle courses in consumer behaviour, business ownership, media buying, human resources, accounting, store planning and lease management. Finally, in the last quarter they will concentrate on developing a portfolio, securing an internship, and turn to topics on e-commerce and web marketing.
Students in the Fashion & Retail Management will be taught to cultivate the creative talents that bring their ideas to life, and will acquire the business skills needed to take them to market. Entry-level jobs vary widely from retail store managers, department retail sales professionals, visual merchandisers and sales supervision to merchandising managers.
The 9 month Residential Design diploma program provides a hands-on approach to education that develops students’ strengths in the design of three-dimensional space. Students will learn the basics of residential design and space planning as well as the use of fixtures and furnishings. In addition to these design elements, students will also focus on the communications skills and professionalism that are necessary to succeed in this field.
The Residential Design diploma program was born out of feedback from industry professionals who indicated a need for graduates with skills they will acquire in this course. Residential design businesses are growing concurrent with national prosperity. There are many types of specialty stores that employ residential designers in positions that typically require some skills in interior design. This diploma provides the hands-on instruction needed to prepare students for the growing entry-level opportunities available.
This diploma program is a prerequisite for the Advanced Diploma program in Interior Design.
A graduate of the Residential Design Diploma Program will be prepared for entry-level postions such as: Facilities Planner; Visual Merchandiser; Residential Planner; Draftsperson, Manufacturer’s Representative; Design Consultant; and Showroom Coordinator.